Minggu, 28 Maret 2021

N E R G A M E

 

Introduction

Warm greetings to all of us with me, tuyanto and whose name entertainment is indeed one of the TYPES that have been loved by many people around the world, and until now the development of the entertainment world along with the advancement of digital technology has given birth to a new ecosystem that can be facilitated in an e-commerce platform.

This platform will be a meeting place and collaboration for all entertainment industry players, and this platform is the first e-commerce entertainment, which combines the world of digital technology and the entertainment industry worldwide. And to take a deeper look at the platform for the entertainment world, let’s take a look at this amazing project below:


 In 2020’s lightning-paced media landscape, and in response to current untapped technological opportunities, it’s imperative to innovate. The giants of today, and indeed yesterday, have all brought something unique to the table – from Facebook’s often-touted “7 circle of separation”, to Instagram’s feed, and now TikTok’s viral video-based success, unicorn status comes from breaking the mold and providing something nobody else has thought of.

Nergame understands the importance of gamification & social reward in deepening and strengthening communities regardless of their location, age, or gender. Not only that, but to forge new connections between them, and to create new links between content creators and content consumers, which have not yet been available on any social media platform.


What’s Nergame?

Nergame is a multimedia platform dedicated to interactive entertainment and focused on today’s public.
The platform’s working is very simple.
Exists 2 types of users, the players, and the viewers.
The players are the users in charge of doing the challenges and stream it live through their mobile phones.
The viewers are the users in charge of seeing these challenges, live but also deferred, and can vote on these challenges.
To see the challenges is enough to download the app and access to given challenges through it, no registration is needed. However, to be able to vote for these challenges, it is required to register on the app and login with any one of the social methods allowed (Google, Facebook, Twitter …), to avoid the fraudulent use of the platform.
To be able to make these actions exists the concept called Events. These events have a determined period and contain a certain number of challenges that are changing to every event. These events have a specific thematic focused on the type of challenge that the players should deal with.
To be able to participate in these events, the players should subscribe by paying the given NERC quantity.
During the challenge time, the viewers can sponsor a player paying a certain NERC quantity, this grants the privilege to the viewer to interact with the player through the chat during his live streaming.
When the event finishes, a period of 3 days is given where the viewers can see the deferred challenges made by the players and emit their votes.
When this visualization period finishes, the event is closed and gives a ranking as a result of all the players’ scores, where the three best players obtain their rewards.


Nergame Concept :

  1. Challenges
    As we have commented before, the challenges are totally different for every event and are changing the thematic of it, also the difficulty is affected.
    Every challenge has a time limit that shouldn’t be exhausted because in this case, the scores of this challenge will be 0 for this player.
    Also exist a series of rules to follow on the challenge, but is the viewer’s responsibility to decide if these rules are respected and can be expressed on the viewer’s vote.
    The players and the viewers can suggest new challenges that can be introduced or not. This responsibility remains on the Nergame platform.
  2. Votes
    When the challenge visualization finishes, also on live and deferred, the platform allows the users, only if it’s registered, to emit a vote for this challenge to this player.
    Once the vote is emitted, it cannot be changed and should have a direct repercussion on the final scores assigned.
    It’s necessary to see the complete challenge, from init to end, before emitting the vote, allowing once visualized completely, access again to see the best moments or to emit the vote if it didn’t the first time.
  3. Scores
    The scores are assigned automatically using the challenge duration in seconds, being proportional to the vote quantity given by the viewers. If the challenge duration is short, the scores are high. An example is shown of a challenge of 30 minutes:
    900 seconds of streaming * (25 positive votes / 50 total votes) = 250 scores.
    The scores ranking by each player can be seen on each event, and also the detailed scores on every challenge.
    Also exists a global ranking where anyone can see the general scores get by all the players promoting effort and competitiveness.
  4. Rewards
    The reward system can be distributed by this way:
  • 20% of NERC get by the event is the benefit of the platform.
  • 5% is destined to burn.
  • The 75% remaining is split between the 3 players with the best scores for this event. The split is by the next way:
    • 37,5% to the player with the highest scores.
    • 22,5% to the second player with the highest scores.
    • 15% to the third player with the highest scores.

Nergame Features

  1. Live streamings
    For the MVP version, the technologies that we used to publish video and audio with low latency are RTMP for the record and HLS for the visualization also for live and deferred streamings. This combination of technologies allows us to create a horizontally scalable system in a simple way but allowing his use between infinite devices.
    In the future improvement of the platform will be RTMP distributed by relay servers, allowing us to receive higher traffic. This will force us to provide new solutions for the scalability problems of this protocol that we will try to resolve using a CDN for the visualization part and an event-driven architecture.
    The latency between both protocols is very similar, reaching the 12 maximum seconds of delay between the streaming and the visualization to the viewers.
  2. Challenge recording
    All the live streamings are recorded through the platform and are stored in MP4 format with H264 video codec and AAC audio codec. These records can be published after on the Nergame’s channel on Youtube and can be seen inside the platform.

The Nercoin Economy

NERC is a token used as change media for the event participation inside the Nergame platform. As with the other ERC20 tokens, all the interactions with NERC are inside the Ethereum blockchain. This blockchain and its wallets are widely used these days and its use is very simple.

For the initial ICO of NERC and also the second one we will use a token called Nercoin created in WAVES network given the low comissions of this network. Once both ICOs are finished we will create a smart contract to change the NERC assets from the WAVES token to the ERC20 token in Ethereum netwok.

This token, unlike many others, is deflationary type, since as the events take place on the platform, a certain amount of NERC will be burned, thus increasing their value more and more.

The Total NERC supply is 7.000.000.

The NERC distribution will be the following:

  • 40% Distribution.
  • 25% Development Team.
  • 20% Platform use.
  • 10% Airdrop
  • 5% Rewards

Nergame Roadmap

The roadmap established for the Nergame platform is the next:

  • 1st quarter of 2021 -> Improvement of the live streaming quality on the platform.
  • 02-04-2021 -> Launch of the ICO Nercoin NERC cryptocurrency.
  • 2nd quarter of 2021 -> Launch of the Beta platform with the MVP version available for IOS and Android devices.
  • 2nd quarter of  2021 -> Launch of the stable version including the sponsor functionalities and the direct interaction between players and viewers through the chat on the live streamings.
  • 3rd quarter of 2021 -> Add the interaction of the other platforms like Twitch, Facebook, Instagram, Twitter, Youtube, Whatsapp, or Telegram.
  • 4th quarter of  2021 -> Implement an alternative camera system for the challenges using different devices.
  • 1st quarter of 2022 -> Launch of the first Nergame challenge professional competition.
  • 3rd quarter of 2022 -> Add a self betting system between players and viewers.


MartinVunk

https://bitcointalk.org/index.php?action=profile;u=1853936

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